﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace CaptialVices
{
    class CurrentPowerDisplay
    {
        public Dictionary<String, Texture2D> SkillImages
        {
            get;
            set;
        }

        public void Update(GameTime gameTime)
        {

        }

        public void Draw(SpriteBatch spriteBatch)
        {
            spriteBatch.Begin();

            spriteBatch.End();
        }
    }
}
